Description
🏎 Advanced Vehicle Simulation Toolkit for Unreal Engine
From scooter bikes to heavy trucks, from superbikes to tanks — one unified system that does it all. Fully modular, 100% physics-based, framerate-independent, and built for both Blueprint and C++ projects.
🔧 Ready in Minutes
Drag, drop, and drive. All major systems are pre-integrated and optimized — no complex setup, no hidden dependencies, no C++ knowledge.
🔗 Links
- Official Trailer: https://www.youtube.com/watch?v=FtdJoDO8wdM
- New Features & Guide: https://youtu.be/m1kHJDZtjmE
- Playable Demo: https://drive.google.com/file/d/1syi9svTl3Yrvhl7D3nSlKTSdRrGV2jw5/view
- Complete 0–100 Guide: https://www.youtube.com/watch?v=kRJlfofUsww&t=56s
💡C++ Core
Powered by a clean, production-focused C++ architecture with only two main core classes, designed for performance, clarity, and scalability, but you don’t even need to touch it, its all available in blueprints easily.
🚗 What Makes It Advanced
Vehicle Variety
- Cars, bikes, superbikes, monster trucks, tanks, scooters, one-wheelers, off-road vehicles, and trailers
- Supports any wheel count from 1 to 18
- Built-in tank steering system
- Ackermann steering geometry simulation
⚙ Physics & Handling
- Fully physics-based suspension with adjustable stiffness, damping, travel, and limits
- Adjustable aerodynamic downforce system
- Nitro boost with configurable strength and duration
- Drift wheel mode for extreme steering angles
- Automatic and manual transmissions (switchable at runtime)
- Framerate-independent physics simulation
🏍 Bikes & Motorcycles
- Realistic bike leaning and counter-steering behavior
- Independent front and rear suspension simulation
- Motorcycle suspension jitter while stopped fixed
- Compatible with any motorcycle or bicycle mesh
🛻 Trailers & Attachments
- Trailer attach and detach system with proper pivot physics
- Fully adjustable trailer connection points
🤖 Vehicle AI (Advanced)
- Spline-following AI with predictive throttle, braking, and steering
- NavMesh smart routing support
- AI collision detection inside NavMesh
- Smarter unstucking logic with intelligent reversing
- AI chase modes including constant chase and chase-by-distance (meters)
- Dynamic obstacle detection using line and sphere traces
- Lane offset support for multiple AI vehicles sharing the same path
- AI activation on hit mode
🚧 Moving Platforms Support
- Seamless vehicle movement on moving platforms
- Works with both physics-simulated and non-physics platforms
- No jitter, no drift, no snapping
🎥 Camera & Audio
- Camera movement fully fixed and smoothed
- Engine start / stop toggle with sound support
- Realistic RPM behavior synced to engine start and shutdown
📊 HUD & Debug Tools
- Built-in vehicle HUD showing speed, RPM, gear, nitro state, trailer status, and transmission mode
- Fully functional in packaged builds (no GEngine dependency)
🎮 Input & Compatibility
- 100% Blueprint accessible
- Supports Unreal Engine Enhanced Input System
🌐 Multiplayer Status
Multiplayer is not implemented or tested yet. The system is currently designed for single-player and offline gameplay only.
💡 Ongoing Development
This plugin will continue to receive updates, focusing on stability, bug fixes, and feature enhancements over time.
⚠ Important Note
Everything you see in the playable demo is fully included.
Technical Details
Features:
- Physics-based, framerate-independent
- 2 C++ classes (Vehicle & Suspension, <50kb)
- 9 vehicles: car, superbike, scooter, offroader, truck, tank, police, drift, trailer
- Modular: 1 body mesh + 1 wheel mesh
- AI spline-following, chasing, avoidance
- Nitro, drift, downforce, bike leaning, tank steering
- Example map: Sandbox
- Niagara + sound: exhaust, skid, nitro, crash
- Supports any number of wheels + trailers
- Adjustable arcade/realistic handling
- All vars exposed (BP & C++)
Code Modules:
- AdvancedCarsAndBikesSystem (Runtime)
- AdvancedCarsAndBikesSystemEditor (Editor)
Number of Blueprints: 9
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
- Linux: Yes
- Consoles: Yes
- Mobile: Yes
Target Build Platforms: Windows, Mac, Linux, PlayStation, Xbox, Mobile
Documentation Link: https://youtu.be/kRJlfofUsww?si=tXQKMUSNG-WhrFqT
Example Project: https://drive.google.com/file/d/1syi9svTl3Yrvhl7D3nSlKTSdRrGV2jw5/view
Notes:
- Vehicles support any number of wheels
- Substepping should be ON in project settings for max framerate independency
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