Blueprint Exporter

Description

 

Documentation: Blueprint Exporter Doc

How it works: YouTube Demo

Blueprint Exporter Assistant: Custom GPT

 

Speed up debugging and documentation with the Blueprint Text Exporter plugin. This tool lets you export a readable execution flow from any Blueprint asset, showing connected nodes in a clean, indented text format.

 

No need to open the Blueprint Editor or screenshot graphs – just right-click and export your Blueprint as a plain text .txt or structured .json file.

 

✨ Features:

 

🔍 Readable Execution Flow Output

Converts Blueprint logic into an easy-to-read tree format:

 

Event BeginPlay

└─ then →

Print String ()

 

🧠 Includes Pure Input Info

Automatically shows connected pure nodes (like Get Player Controller) as inline readable parameters.

 

📁 Text + JSON Output

Saves both human-friendly .txt and structured .json formats to your Saved/BlueprintExports folder.

 

🎯 Supports Branches, Sequences, and Function Calls

Smart traversal through execution pins-handles multiple paths, nested logic, and avoids pure clutter.

 

⚡ One-Click Export

Easily export via right-click in the Content Browser. Fast and lightweight with zero Blueprint changes.

 

🛠️ Use Cases:

 

Blueprint documentation for teams

 

Visualizing logic flow without screenshots

 

Analyzing and comparing script logic in source control

 

Generating input for diagramming tools or AI assistants

 

✅ Compatibility:

 

Tested with Unreal Engine 5.4 and newer versions.

 

Works with all Blueprint classes (Actors, Components, Widgets, etc.)

Technical details

Features:

Readable Execution Flow Export

Converts Blueprint logic into a clean, indented text format showing execution paths.

 

Pure Input Node Summarization

Inline summaries of pure node connections (e.g., “Target is Get Player Controller”).

 

Text + JSON Output

Exports both .txt (human-readable) and .json (machine-readable) formats to Saved/BlueprintExports.

 

Code Modules:

BlueprintExporter – Editor

Main plugin module handling context menu integration and export logic.

BlueprintExporterTool – Editor

Contains the node traversal and serialization logic used to convert Blueprints into readable formats.

 

Number of Blueprints: 0 (This plugin is entirely written in C++)

Number of C++ Classes: 3 (Includes module, exporter logic, and node traversal logic classes)

Network Replicated: No

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

(This plugin runs only in the Editor and does not affect packaged builds.)


How to Install/Import?

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