Description
🎬SHORT VIDEO |🎬VIDEO
📙Documentation |📶 |💥BPS ASSETS
🔥Chaos Battleground is a system that makes ragdoll deaths stable and performance-manageable.
After an NPC dies, it switches to ragdoll; the system waits for stabilization (or a timeout), captures the final pose via a snapshot, disables physics simulation, and keeps the body in a frozen state.
👑The system includes a corpse manager:
- Plug and Play
- Distance culling with hysteresis
- A limit on the number of simultaneously visible bodies
- On-screen body prioritization
- Protection for a near zone around the player
- A total corpse count limit with FIFO logic
- When the limit is exceeded, the corpse is smoothly hidden and then removed
👑Material fade:
- separate fade-in and fade-out timings
- FadeChaosBattle parameter
- support for user-provided MIDs or automatic MID creation
👑Key Features
- Automatic ragdoll freezing based on body sleep or a timeout.
- Snapshot pose with no visible popping.
- AnimGraph node CB Corpse Freeze.
- Component events: OnFrozen, OnCorpseShown, OnCorpseHidden.
- Scales for scenes with a large number of corpses.
📌About Our Plugins:
- 7+ years of proven experience in Unreal Engine development.
- Regular updates and continuous improvements.
- Featured multiple times in Epic Games ShowCase.
- Free Discord support and active community.
- Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
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