Easy Flashbang – Flash The Enemy

Description

VideoDocumentation

EasyFlashbang is a lightweight, fully replicated C++ plugin that adds professional Flashbang mechanics to your Unreal Engine 5.7 project in seconds.

Inspired by competitive shooters like CS:GO, it features a high-quality visual effect that combines a blinding white flash with a “retinal burn” after-image screenshot of the game world.

Key Features:

– Plug & Play: Simply add the component to your Grenade actor.

– Multiplayer Ready: Fully replicated logic ensures all players are blinded correctly.

– Advanced Visuals: Procedural white flash + Screen capture after-image.

– Smart Logic: Handles Line-of-Sight (walls block it), Angle (looking away reduces effect), and Distance falloff.

– AI Support: Includes an Interface to notify AI agents when they are blinded.

– Physics Aware: Flash originates from the actual grenade mesh location, even if it rolls away from the actor root.

– Polish: Includes built-in support for Flash Lights (illuminates the room) and Physics Bounce Sounds.

– Zero Assets: All effects are handled programmatically, keeping your project clean.

Technical Details

Features:

– Replicated Flashbang Component

– CS:GO Style After-Image Visuals (Screen Capture)

– Dynamic Flash Light Spawning

– Physics Bounce Sound System (Velocity & Cooldown checks)

– AI Notification Interface

– Smart Line-of-Sight, Angle, and Distance Calculations

Code Modules:

– EasyFlashbang (Runtime)

Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms:

– Windows: Yes

Supported Target Build Platforms: Win64

Documentation Link: HERE

Important/Additional Notes: This plugin is fully C++ based and requires no external assets. It uses SceneCapture2D for the after-image effect.


How to Install/Import?

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