Description
Using GameplayEffect blueprints in our work can be very difficult to maintain, so with this plugin, we can use a DataTable to configure GameplayEffects. This will make it easy for us to maintain GameplayEffects.
The plugin is free and open-source on GitHub, but if you want to reward the author with a cup of coffee, you can also do it. Thank you all.
Technical Details
Features:
- You can customize GameplayEffect DataTable
- You can customize UGameplayEffect
- Can easily trigger GameplayEffects
- Unified management of GameplayEffects
Code Modules:
- GYGameplayEffectDataTable (Runtime Module)
Number of Blueprints: 0
Number of C++ Classes: 17
Network Replicated: (Yes/No) Yes
Supported Development Platforms: Windows (Other platforms should also work, we just haven’t tested them officially)
Supported Target Build Platforms: Windows (Other platforms should also work, we just haven’t tested them officially)
Documentation: Document
Chinese Document: Document
GitHub: GYGameplayEffectDataTable
Important/Additional Notes: Need C++
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
