Description
GameplayTagUtility is an editor code plugin designed to make better use of Unreal Engine’s Gameplay Tag system.
This plugin helps you manage Gameplay Tags more efficiently by providing several useful features, such as generating corresponding C++ getters for tags and batch editing tags.
Features:
- Gameplay Tag-Related Engine Shortcuts
- Gameplay Tag Reload From Config: Reloads and applies the tag source (.ini) without restarting the engine (*excluding DefaultGameplayTags.ini).
- Create Gameplay Tag Config File
- Generate Native C++ Getters for Gameplay Tags
- Batch Add and Remove Gameplay Tags
- Generate Corresponding Gameplay Tags from Data Table Rows
- Generate Corresponding Gameplay Tags from String Table Entries
- Generate Corresponding String Table Entries from Gameplay Tags(v1.1)
Documentation: Link
Technical Details
Code Modules:
- GameplayTagUtility (Editor)
Number of Blueprints: 1
Number of C++ Classes: 7
Network Replicated: (No)
Supported Development Platforms: Windows, Mac (Other platforms not tested. But should probably work.)
Supported Target Build Platforms: Windows (Other platforms not tested. But should probably work.)
Documentation: Link
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