Description
✅ Versions: V.1.1 for UE5.3 – UE5.7 + V.1.0 for UE4.27 & UE5.0
💯 Read Reviews & Questions from the Unreal Engine Marketplace
🚀 Also contained in the Nodes Bundle – The ultimate addition to any project
🔥 About
With the use of this powerful plugin, developers can now easily establish a connection between two Unreal Engine processes, enabling seamless communication and the transfer of vital data between them.
This plugin provides the ability to connect Unreal Engine processes within the editor, but also connect packaged Unreal Engine projects at runtime, allowing for the same level of communication and data transfer during the actual game or while testing in Unreal Engine, making it a versatile and valuable tool for developers.
✨ Features
(View all the nodes in the documentation)
- This plugin allows you to connect to another Unreal Engine project or the process of a packaged project and send data between them 🔁
- Send data between two different packaged projects ✅
- Send data between two different PIE projects ✅
- Send data between one PIE and one packaged project ✅
- Use this in combination with the .exe Extension to create the ultimate game launcher which communicates directly with your games 🤯
- The possibilities are endless ♾️
- Easy to use 🤓
👉 Use cases / Why you need this
Potential use cases include implementing anti-cheat measures, creating a custom game launcher, logging and tracking data, integrating with other tools, creating multiple viewports, and facilitating update processes for the game or application.
📝 Note 😇
Hey there,
Thanks for considering my plugin! With your purchase, you’ll receive the full source code and premium quality support. Feel free to use it for both commercial and non-commercial projects. However, please note that reselling the plugin is not permitted. We strongly advise against using cracked versions from dubious sites; they’re risky, illegal, and offer no guarantees. The FAB Marketplace is the only website where you can legally download this plugin. Thank you for supporting indie developers like me!
Please note that Fab plugins use a per-seat licensing model.
Technical Details
Code Modules: BAS_LinkPro, Runtime
Number of Blueprints: 0
Number of C++ Classes: 1
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