Description
Modular Limb Damage System (MLDS)
Modular Limb Damage System (MLDS) is a C++-driven Unreal Engine 5 plugin designed to provide runtime limb damage, easy configurable break and destroy events and physics-driven limb detachment in a clean, extensible way.
Built with performance, and modularity in mind, MLDS allows developers to integrate advanced limb damage mechanics without rewriting core gameplay or animation logic.
🔧 Core Features
- Bone-based limb damage
- Apply damage to individual bones or limb hierarchies
- Configurable health per limb
- Supports partial or full limb destruction
- Runtime dismemberment
- Detach limbs dynamically at runtime
- Automatic bone hierarchy traversal
- Clean separation between intact and detached meshes
- Multiplayer-ready architecture
- Server-authoritative logic
- Replication-safe limb detachment
- Designed for networked games from the ground up
- C++ plugin with Blueprint access
- Core logic written in C++
- Blueprint-friendly components and events
- Easy to extend or integrate into existing systems
🧩 Modular Design
MLDS is intentionally not a monolithic system.
You can use only what you need:
- Limb mesh component
- Limb damage component
- Detached limb actor
- Editor helpers (optional)
- Can easily be used with additional plugins
This makes it suitable for:
- Shooters
- Melee Games
- Horror games
- Gore systems
- Simulation-heavy projects
- Research or study projects
SUPPORT : Discord
Technical Details
Features:
- Modular Damage System
- Easy integratable with additional products
- Scalable and Network ready
Code Modules:
- MLDS (Runtime)
- BoneConfig (Editor)
Number of Blueprints: 4
Number of C++ Classes: 15
Network Replicated: Yes
Supported Development Platforms: Windows
- Windows: Yes
- Mac: No
Supported Target Build Platforms: Windows, Console
Documentation Link: https://docs.google.com/document/d/1Ri3g-1shR827wgWpsN0WLCgWOSyOrE8A-TgzxlqfElU/edit?usp=sharing
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
