MultiWorld

Description

MultiWorld is a runtime plugin to manage multiple independent UWorld instances simultaneously. You can run several worlds in parallel, each one with completely isolated actors and components (and so with independent graphics, audio, physics, collisions, UI, etc), with the option to transfer the player and other actors between the worlds.

 

Trailer video

Tutorial video

 

 

The plugin is compatible with all the major platforms.

 

Main features
  • unlimited number of independent “Secondary Worlds“;
  • any standard UE5 Level/UMAP is compatible as-is with the plugin;
  • the standard UE5 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
  • the local player can be moved between Worlds (supporting also customizable visual transition effectssee video);
  • actors can be transferred between Worlds;
  • Worlds can be independently ticked, also when not shown in the viewport;
  • asynchronous loading of Level/UMAP files;
  • all the features are available from both Blueprints and C++.

 

Premium Support & Customizations

For enterprises that run mission critical workloads, require fast response times, increased operational efficiencies, or specific customizations, we can provide Premium Support services. Please contact us.


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