Description
Technical details
Features:
- Quest and dialogs system.
- Simultaneous quests.
- Complete, fail and abandon quests.
- Multiple starts and ends for quests or dialogs.
- Multiple NPCs per quest supported.
- Supports non-linear quests and dialogs, with multiple paths.
- Can have timers inside quests. (Timer task.)
- Conditional tasks and branching.
- Customizable tasks objects. Create any task you need for your game.
- Premade tasks. System tasks and conditions. Reach location. Timers and delays.
- Rewards system.
- Heavily exposed to blueprints.
- Multiplayer.
- System savegame for player progress.
- Quest editor widget, for creating and managing quests, dialogs and npcs.
- Highly customizable to adapt to your own tasks and workflow.
- In-editor and real time debugging and visualization.
- Supports localization.
- Includes examples of Quests, Dialogs, Blueprints, Datatables, Game UI and Tasks, for easier setup and understanding of the system.
- And more…
Code Modules:
- QuestEditor [Runtime]
- QuestEditorDev [Editor]
Number of Blueprints: 100+
Number of C++ Classes: 45+
Network Replicated: Yes
Supported Target Build Platforms: Windows
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