Skeletal Mesh Merger V1.3

Description

1.3 12/2024 Update:

  • Enhanced the user interface for better usability
  • Resolved an issue where generating a mesh could cause a crash due to naming conflicts with existing assets.
  • Fixed a bug where material slots in the generated mesh were not displayed correctly in some cases.

     

     

    1.2 Update 9/2023:

  • Added QuickLaunch Button

 

1.1 Update :

  • Fixed a crash when merging meshes with overlapping UV
  • Added runtime Merge Wrapper

 

 

Easily merge multiple Skeletal Meshes in to a single one and save it as a separate asset.

Super quick workflow, select multiple skeletal meshes from the content browser or directly from an actor in the scene, choose the final path and merge them in to a single asset directly in Unreal.

 

Reducing the number of skeletal meshes in your game will also improve the framerate of your scene without any sacrifice in terms of quality.

Assemble your modular characters and merge them with a single click.

 

EASY TO USE: Just open the Global Merge Editor widget, select your assets, choose the name of the newly created assets

and that’s it!

 

Easily achieve a lot of animated characters on screen with the best performance possible!

 

Tutorial

Supports any skeleton.

Used in most of the demos seen for ACF to achieve stunning visuals in large battles.

Made with the support of Pug Life Studio, check their Mesh Morpher tool. NOTE: Currently morph targed are not carried in the merge.

Technical details

Features:

  •  Merge multiple skeletal meshes in to a single one
  •  Pick all the skeletal meshes from an actor in the scene
  • Incredibly easy to use
  •  Merge skeletons

Code Modules:

  •  SkeletalMeshMerger (Editor)
  • Runtime Merger (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 5

Network Replicated: No, not needed

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, PS5, PS4, XBOX ONE, VR

Documentation


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