Description
Playable Demo: Link
Google Docs Folder: Link
Project Links: | Open World Demo | Quickstart Demo |
Showcase Videos: | Demo Gameplay | Feature Showcase | V2 Update Showcase | V2.2 Update |
Tutorial Videos: | Quickstart | Advanced Tutorial Series |
Documentation: | Quickstart | API Reference |
Socials: | Discord | Forum | Orbital Market |
Latest Update: v2.4.1 – 02.04.26
Tile Based Minimap (TBM) lets you:
- create ingame maps of your levels based on prerendered images that are taken in editor and then broken into tiles that are loaded dynamically during gameplay
- render top down images of your levels within the unreal editor, allowing you to use them directly or export them into an image editing software.
- easilly create blips and icons for your objects using data tables & a single function from the provided subsystem (or helper actor components). Multiple widgets can source the blip’s information at once
- easily change the map widgets shape, rotation mode (either fixed or dynamic rotation), zoom, tilt and set optional overridable tile texture path per minimap (different textures for the same grid)
- create multiple grids in the same level so that the system will dynamically switch between them based on the player location (perfect for interiors or varying heights!)
- replicate blips either statically or dynamically thanks to the Blip Replicator component. Client blips have the ability to bind to their client-side source if it exists, or use the replicated values if it does not
- not require to use any actors for the blips. Blip tansform is sourced directly from scene components. Blip/Tile UI calculations can be done directly through the material (for non interactable widgets)
- take an array of locations within the world and draw a route on the grid based on them, similar to how a GPS would create a route for the player to follow
- mark locations on the map, from placing icons and symbols to plotting out entire zones
- use optional material based transformations for both the grids and blips at the cost of interaction, greatly reducing pixel jitter
- set blip scale and opacity based on their distance to the border of the minimap so they can smoothly fade in and out
- easily extend; the whole plugin is exposed to blueprints, allowing you to customize it with the only limit being your imagination!
Still have doubts? Check out the example project and deliver pizzas to see the system in action!
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