World Director Actor – Optimize Thousands of Actors with State Persistence

Description

🎬Demo Video

📙Documentation |

🔥World Director Actor – Scalable Actor Optimization and Persistent Simulation

Summary. System for managing thousands of active actors in real time without FPS loss. Uses a two-level optimization pipeline, preserves actor state, supports multithreading and server-side logic for multiplayer.

 

👑Key Features:

  • Scalable Performance
    Handles very large numbers of actors with stable FPS.
  • Persistent State
    Position, rotation, scale and other parameters are stored and restored on return.
  • Two Optimization Levels
    Level 1: Off-camera actors disable client rendering/animation/tick.
    Level 2: Distant actors are unloaded or swapped to instanced/static meshes and restored with full data on approach.
  • Selective Control
    Choose which actors are always active and which follow optimization rules.
  • High Throughput
    Multithreaded processing for hidden actors; server-side calculations in MP.
  • Easy Integration
    Component-based setup; per-actor visibility distances; progressive spawning to avoid frame spikes.

 

📌About Our Plugins:

  • 7+ years of proven experience in Unreal Engine development.
  • Regular updates and continuous improvements.
  • Featured multiple times in Epic Games ShowCase.
  • Free Discord support and active community.
  • Many features implemented from developer feedback.

📃Note: The plugin’s price may increase as new features are added.


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