Calysto World 2.0 PCG procedural world generation

Description

Trailer | 🔥Quickstart | 📓Documentation | 🎮Discord

Work smarter.

Calysto World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.

Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.

Supports realistic, stylized, and low-poly environments.

🚀 New release! Calysto Smart Scatter is here!

📄Features:
  • NEW! Now support Skinned Mesh (nanite foliage) and blueprint spawning (5.7)
  • A non-destructive workflow
  • Create landscapes in a few clicks
  • Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!
  • Include full geometry nanite foliage
  • New biome priority system (create biome inside biomes)
  • Build to scale for your massive open-world
  • Spawn level instances with procedural logic
  • 70 4k heightmap stamps
  • Data-oriented
  • Integration with Calysto Village and Calysto Dungeon
  • Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.
  • Automatic audio placement along the rivers
  • Documented
  • And much more…

🧩Integration with Calysto Village

🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]

🧩Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans

🧩Integration with World Protocol heightmaps.

🔥NEW: Massive World becomes Calysto World 2.0 (for 5.6+). The same tool, with a new look, and a replacement for Unreal’s landscape detail system for improved grass performance.

Orbital Market: Link

The stylized asset showcased is Polyart Farm.

PCG is heavily used and evolves a lot between Unreal Engine updates. For this reason, using the latest version of Unreal is always recommended to maximize the benefits of Calysto World.

 

Technical Details

Number of Blueprints: 29

Network Replicated: N/A, will work for multiplayer games.

Supported Platforms:

Windows: Yes

Mac: Yes

Linux: Yes

Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (Optional).

Support nanite foliage on 5.7 (Require Procedural Vegetation Editor and Nanite Foliage to be enabled) (Optional)


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