Elven Modular Architecture

Description

🎬 Video Preview

Elven Modular Architecture with high attention to the details and wethering controls. You can adjust moss, dirt and debris ammount both Globally and per Material Instance.

Rendered in UE5 using Lumen and Ray Tracing

Disclaimer:

All of the meshes was designed to be used with Nanite. Every mesh that have “Mod” in their name will snap to grid (1m, some 0.5m). The example map is not included in the product (it’s using megascans assets).

Technical Details

🔥Features:
  • Attention to Details
  • Nanite Meshes
  • Controllable Wethering Masks (Moss, Dirt, Debris)
  • Adjustable parameters via Material Instance (Contrast, Brightness, Roughness, ect.)
  • Snapping to grid

Number of Unique Meshes: 89

Collision: Yes. Custom collision.

LODs: No. Nanite.

Number of Materials and Material Instances: 141

Number of Textures: 87

Texture Resolutions: 2048; 4096;

Supported Development Platforms:

Windows: Yes

Mac: Yes

Technical Details

🔥Features:

  • Attention to Details
  • Nanite Meshes
  • Controllable Wethering Masks (Moss, Dirt, Debris)
  • Adjustable parameters via Material Instance (Contrast, Brightness, Roughness, ect.)
  • Snapping to grid

 

Number of Unique Meshes: 89

Collision: Yes. Custom collision.

LODs: No. Nanite.

Number of Materials and Material Instances: 141

Number of Textures: 87

Texture Resolutions: 2048; 4096;

Supported Development Platforms:

Windows: Yes

Mac: Yes


How to Install/Import?

VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Fluid System download

Fluid System

The untextured Dev1 asset› Description An easy-to-use, game ready system to add fluid storage and …