Futuristic House. Pack 1

Description

We present to your attention the futuristic house: Futuristic House. Pack 1. The project contains the scene with vegetation that you can see in the images. Controllable material instances for House and landscape.

The Blueprint “BP_FHP_House” has an elevator that works when the character enters the trigger.

Preview Video

Walk Around Video

Check out this related project ” Nature Tree Pack: Oaks, Bonsai, Willows ” which contains trees: Oak and Sakura.

Technical Details

Features:

  • Game Ready
  • Advanced Materials
  • Controllable parameters in material instances
  • High Quality Assets
  • PBR Workflow: Ambient Occlusion, Roughness, Metallic (AO_R_M)
  • PBR Workflow: Ambient Occlusion, Roughness, Height (AO_R_H) for landscape
  • Vertex Paint setup for House end Landscape
  • TGA Textures

Number of Unique Meshes: 31

Collision: Yes. custom, automatically generated

Vertex Count:

The House: 120-95.446/ Blueprint: FHP_House_1 – 319.996/ Vegetation: 1.266 – 757,473\ SM_FHP_GreenSacura – 1,502,146

LODs: Yes. automatically generated

Number of LODs – House: 4-5/ Vegetation: 3-6

Number of Materials: 11

Number of Material Instances: 23

Number of Textures: 256

Texture Resolutions: 512-4К

Supported Development Platforms:

  • Windows: Yes

Documentation Link:

Nanite Virtualized Geometry

Lumen Technical Details

Additional Notes:

In the UE 4.25 vegetation LODs are configured. Nanite work badly for vegetation in the UE 5.0 so starting with version 5.1 you should enable “Preserve Area” for all vegetation.

The package also contains HDRI. But it is not included in the price, because it can be found freely available on the internet.


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