Description
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
- 143 Meshes
- High rez quality texture sets – Primarily 2k and above textures
- Multiple times of day included (Day, Night, Night Horror, Dawn, Midnight)
- Team Colors tintable in master controls
- Ambient Occlusion based dust
- Master material setup that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic Post Process and Look Up Table
- Fully baked lighting
- Optimized for games
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- GPU Lightmass Plugin Required for baking of lighting starting in 5.0 due to differences in lighting setup
Texture Sizes:
- 2048 [60]
- 1024 [9]
- 512 [1]
- 256 (9)
- 128 [4]
Art created by Dekogon Studios
Technical Details
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: Displayed in Documentation
LODs: Smallprop LODs – None for walls and structure
Number of Meshes:143
Number of Materials and Material Instances: 102
Number of Textures: 70
Plugins: GPU Lightmass
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

