Post Apocalyptic Mansion Albert Manor (Day and Night Lighting)

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Studios.

Video Demo:

https://www.youtube.com/watch?v=6kRnuLUSTI0

Technical Details

Features:

  • 300 Meshes
  • High quality and fidelity texture sets – 2k textures
  • Master material setup that control the of all props and models
  • Modular construction and design for alternative designs
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Vertex paint setup for walls and surfaces
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Realistic post process and look up table
  • 2 Times of day (Night and Day) – All dynamic lighting
  • Optimized for games
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Multiple grass and foliage types
  • Advanced landscape layered material

Texture Sizes:

  • 8k [1]
  • 4k [5]
  • 2k [217]
  • 1k [9]
  • 512 [4]
  • 256 [5]
  • 128 [4]

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

LODs: Small Props LODs on smaller assets, No Lods of Simple Walls to preserve vertex paint.

Number of Meshes: 300

Number of Materials and Material Instances: 125

Number of Textures: 245

Supported Development Platforms: Windows


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