Server Room Environment

Description

We are super excited to introduce you to our Server Room Environment!

 

Documentation: Click Here

 

Product Info

This extensive and highly detailed Server environment gives you everything you need to create server/data center style environments. We used the power of the new Unreal 5 Engine to bring you an asset pack/environment that can be used both for games and cinematics. Featuring a mix of modular assets and unique assets.

 

Quick Info

  • More than 62 high-quality assets!
  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets where logical.
  • Servers setup in blueprints for quick placement.
  • Advanced Master Material with Material Controls, Roughness Variation, WS Dust Control and much more.
  • Full gameplay ready demo scene to showcase how you can use our assets.
  • Lighting assets are properly setup with blueprints for flexibility.
  • Assets also work without nanite or lumen if needed.

 

 

Intended Use

This environment has been created primarily with games in mind. it features optimized nanite assets, 4K tillable/unique textures (we did optimize the textures in engine), and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.

 

Structure

The environment Structure is quite simple. All walls, floors, ceilings and servers are constructed using modular workflows and are easy to change.

 

Assets

Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course)
All assets have nanite on unless they have transparency. They are centered and ready for Drag&Drop

Next to this we have also created various Blueprints of asset collections for faster level building.

 

Lighting

We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.

All lights have been set up using blueprints with simple on & off + intensity controls.

 

Disclaimers

  • All images have been rendered at an average of 60+fps on cinematic quality using an RTX 3090.
  • This environment is intended for higher end machines. When opening the environment it will open on cinematic quality. you can change the quality settings yourself to your liking.
  • Documentation has been included in the project files but can also be found HERE

Technical details

Features:

  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets.
  • Advanced Master Material with Material Control, Roughness Variation & WS Dust Control.
  • Full ready to use demo scene to showcase how you can use our assets.
  • Optimized & Packed textures.

 

Number of Unique Meshes: 62 Assets

Collision: Yes – Auto Generated

Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.

Number of Materials and Material Instances: 3 Materials & 51 Material Instances (Including Assets, Tillable Materials)

Number of Textures: 164 Textures (each asset/material comes with both BaseColor, Normal & ORME Map – See Documentation for more info)

Texture Resolutions: 4096×4096 – 2048×2048 – 1024×1024 – 512×512

Supported Development Platforms:

Windows: (Yes)

Consoles: (Yes)


How to Install/Import?

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PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

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