Sharur’s Underwater Temple

Description

Ancient Greece Underwater Temple set. 50 Meshes, including temple base, pillars, blocks, walls, and an altar. Geometrical Foliage in order to reduce overdraw, increase performance, and make it more suitable for VR titles. A few Particle Effects to add a little extra to the environment. Based on the lovely concept by Aimee Correia.

Preview: https://www.youtube.com/watch?v=j6K7bcHSChc

Technical Details

 

 

Features:

  • 50 Meshes and 2 Particle Effects
  • Landscape
  • Demonstration level
  • Geometrical Foliage to reduce overdraw and increase performance for VR.

Texture Sizes:

  • 45 4096×4096
  • 19 2048×2048
  • 2 1024×1024
  • 2 512×1024
  • 4 512×512
  • 1 256×16 (LUT)

Collision: Yes, auto generated

Vertex Count: 4 to 10,933

LODs: Yes, 3 levels of 100%, 50%, 25%

Number of Meshes: 50

Number of Materials and Material Instances: 15 Master Materials, 30 Material Instances, and 5 Material Functions

Number of Textures: 73

Supported Development Platforms: Desktop, Console, VR

Supported Target Build Platforms: Desktop, Console, VR

Important/Additional Notes: If you wish to use it for VR, please use normal shaders, instead of tessellated ones.

Blueprints bp_FogSheet and bp_LightBeam are Epic’s content and used for demo purposes only.


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