Explosions Niagara

Description

This product was built using the following Beta feature in UE4. Epic does not support backward compatibility for assets, the API for this feature is subject to change, and we may remove functionality at our discretion.

 

Video Link – https://youtu.be/1mbqWscjUJ4

Niagara

This pack includes 10 AAA games Explosions Created in Unreal Engine Niagara Particle System.

This package includes:

1 Map – Explosion_map

 

1 Blueprint – BP_Camera_Shake01 (Also inclue Level Blueprint For random spawning Explosions)

 

3 Meshes – SM_Debris01, SM_Planer01, SM_Planer02

 

11 Niagara Particle Systems – P_Explosion01 – P_Explosion10, P_Rocks01

 

Sound – CUE_Explosion01, SFX_Big_Explosion_Distant

 

18 Materials – M_Concrete_Tiles, M_Distortion01, M_Explosion01_SubUV_8x8, M_Explosion02_SubUV_10x10, M_Explosion03_SubUV_10x10, M_Explosion04_SubUV_10x10, M_Explosion05_SubUV_10x10, M_Explosion06_SubUV_11x11, M_Explosion07_SubUV_9x9, M_Explosion08_SubUV_10x10, M_Explosion09_SubUV_10x10, M_Explosion10_SubUV_12x12, M_Flash01, M_Flash01_Inst, m_hit_mark, M_Hit_Mark01, M_Radial01, M_Rock

 

Textures – T_Concrete_Tiles_D, T_Concrete_Tiles_N, T_Explosion01_SubUV_8x8, T_Explosion02_SubUV_10x10, T_Explosion03_SubUV_10x10, T_Explosion04_SubUV_10x10, T_Explosion05_SubUV_10x10, T_Explosion06_SubUV_11x11, T_Explosion07_SubUV_9x9, T_Explosion08_SubUV_10x10, T_Explosion09_SubUV_10x10, T_Explosion10_SubUV_12x12, T_Glare01, T_HitSpark01, T_Hit_Mark01, T_Hit_Mark01_N, T_Hit_Mark02, T_Hit_Mark02_N, T_Noise_Flow01, T_Rock01, T_Rock01_N, T_Water_N

 

 

 

Technical Details

Features:

 

This pack includes 10 AAA Games Explosion created in Niagara Particles System and 4k Res SubUV Textures.

Type of Emitters: CPU

 

Number of Unique Effects: 11

 

LODs: No

 

Number of Materials and Material Instances: 18

 

Number of Textures: 22

 

Number of Blueprints: 1

 

Number of Unique Meshes: 3

 

Supported Development Platforms:

 

Windows: Yes

 

Mac: No

 

 

Important/Additional Notes: Please Turn on Niagara Plugin First then open map “Explosion_map” and wait 1-2 seconds it will starting spawning random explosion effects. Check Video link in description.


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