Teleportation system (VFX + Blueprints)

Description

This pack has been designed to be as easy to use as possible.

VIDEO PREVIEW

Tutorials : Video / Setting up teleportation for multiplayer

Update 1.1 : [Request] BP_DissolveActor (To dissolve a dead character for example) + BP_SpawnActor. You can choose to activate or not the rings and particles.

Features:

  • Just adjust variables to change: Height, Speed, Color, Color Boost, Geometry, Rotation, effect Size, effect thickness etc.
  • Allow (or not) to move the effect during teleportation
  • Mesh Dissolve effect: Choose your pattern from those included (7) or use yours.
  • Fully automatized : The Teleportation blueprint automatically identifies the different meshes (to be teleported) and adds effects to them. Ideal for blueprints with many meshes (Character with sword, shield, potion, armor etc.).
  • The system is not ready for multiplayer! You will have to adapt it or use the effects with your own system.

The effects are created with Niagara, you will find a folder with reworked effects for VR and mobiles (shader complexity : Fully green).

Mobiles: Use VR effects for better performance.

May need optimization work for Autonomous VR Headset

VR: Currently, you will need to disable Instanced Stereo.

Technical details

Mobiles: Use VR effects for better performance.

VR: Currently, you will need to disable Instanced Stereo.

Type of Emitters: (CPU)

Number of Unique Effects: 6 (+6 VR) + 7 (Examples)

LODs: (Yes)

Number of Materials: 5 +1 (Material Function)

Number of Textures: 9

Number of Blueprints: 16 (+2 VR)

Number of Unique Meshes: 0

Supported Development Platforms:

Windows: (Yes)

Mac: (Not tried)

Documentation: Take a look at my turorials on my youtube channel

Important/Additional Notes: VR > Make sure « instanced stereo » was disabled.


How to Install/Import?

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