Horror and Decay VOL.3 – Quarantine/Hospital

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Kollab Artists.

Technical Details


  • High quality and fidelity texture sets – most 2048 pixels +
  • Master material setup that control all instances
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Optimized for games!
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Includes test dynamic lighting scene
  • Each tileable texture set is constructed to be best used in combination in a vertex paint blend – ie. Dirt_01 blends well with Dirt_02 and Dirt_03. This allows for easily hiding any visible tiling!

Texture Resolutions: (complete list)

  • 2048 [59]
  • 1024 [2]
  • 256 [1]
  • 128 [4]

Number of Materials: 18

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 66

Documentation and Creditshttps://www.notion.so/dekogon/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3

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