Description
A set of numbers, two options each: whole and broken.
Textures can be easily replaced with any other from your personal library.
Two UV channels are used. The first one is for tiling textures, and the second one is for corner decals.
Height: 1m
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
Lumen documentation:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
Technical details
Features:
- Custom normal
- Custom vertex paint
- Full tile
- Auto offset UV
Number of Unique Meshes: 20
Collision: Custom collision
Vertex Count: 1000-20000 tris
LODs: 0
Number of Materials and Material Instances: One material and one instance
Number of Textures: x4 tile set
Texture Resolutions:
- x2 – 4k concrete
- x1 – 1k set destruct concrete
- x2 – in UDIM set – 4096×1024 corner trim
- x1 – 4k grunge mask
Documentation: easy to use
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
