Leaf Pack

Description

 

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  • All images are rendered in real-time.
  • The leaves have front side (left), translucency (middle), and backside (right) as you can see from the images.
  • Leaf meshes are scaled to their real size.
  • Roughness, Ambient Occlusion, and Displacement maps are assigned to RGB channels of one Texture.
  • Each leaf has 2 Material Instances, one with Tessellation and one without Tessellation.
  • Materials with _HQ Suffix have Tessellation based on camera distance and the Tessellation can be controlled through parameters.
  •  All Textures have edge padding and are suitable for downscaling.

How to Install/Import?

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