Description
This package contains 8 individual trophy models with realistic, PBR, procedural materials. The supplied .sbsar file procedurally generates Gold, Silver and Bronze versions of each trophy, as well as a colour picker to change the colour of the base.PLEASE NOTE: This pack uses custom Substance Materials and requires the free Substance plugin to work in UE4. The plugin can be obtained at https://www.unrealengine.com/marketplace/substance-plugin
Simply load the model and the .sbsar provided and generate your very own materials using the customisation options supplied. There are many texture formats to export too. Then just import your new textures into Unreal or another program of your choice.
Technical details
Features:
8x Individual Trophy/Cup models. Each model is under 1000 tris.
8x .sbsar files, one for each trophy with custom metal and base colour changing parameters.
The custom options are:
- A Drop down menu for Gold, Silver, Bronze
- A Roughness slider for the chosen Metal
- A Colour picker for the Plastic Colour
- A Roughness slider for the Plastic
Texture Sizes:
- PBR Textures which can be generated at a chosen resolution between (32×32 – 512×512)
Number of Meshes: 8
Texture Outputs Generated: Base Colour, Normal, Roughness, Metallic
Collision: Automatically Generated
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
