Volumetric Lighting BP

Preview: youtube.com/watch?v=29V3We_it_4

Now with Fog and Dust!

A workaround for achieving volumetric lighting in Unreal Engine 4.12 and up using a single drop-in blueprint that handles simulating volumetric lighting in your worldspace. Any light source that affects translucent lighting will simulate volumetric lighting. Using only in-editor tools and assets made in Blender, this system performs comparatively to industry-standard volumetric lighting solutions, utilizing optimizations like frustum culling, scalable sample quality, and three pre-set render distances, as well as artistic tools like automatic or manual color selection and density control, without the need for any C++ or custom HLSL code. Instantly ramp up the atmosphere in your project on the Windows platform, simply by dragging the blueprint actor into your level and assigning your directional light-source.

Technical Details

Render Cost: 2ms at max render distance and quality
Materials: 2
Meshes: 4
Misc: 3
Blueprint: 1

Intended Platforms: Windows
Platforms Tested: Windows


How to Install/Import?

VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Fluid System download

Fluid System

The untextured Dev1 asset› Description An easy-to-use, game ready system to add fluid storage and …