Indoor Shooting Range

Update: Updated to UE5

  • RayTracing is disabled by default and can be enabled within project settings.
  • I recommend removing all “point light”s in the scene to get accurate lighting from Lumen & emissive materials

Fully Functional Indoor Shooting Range

Preview:

https://www.youtube.com/watch?v=TOlxIJYC4cA

Technical Details

Features:

  •  Reactive Paper Target
  •  Bullet Holes
  •  Target Retrieval System
  • Customizable Wall Colors

Meshes: 27

Vertex Count: 20 – 1000

LODs: N

Collision: Yes (Auto)

Scaled to Epic skeleton: Yes

Textures: 79

TextureSizes: 128 – 2048

Materials: 49

BluePrints: 3

Important/Additional Notes: Please enable

“Support UV From Hit Results” Under Project Settings

“Use Ambient Occlusion” Under World Settings

” Generate Ambient Occlusion Material Mask” Under World Settings

I assume this would work in VR, I do not have one to test with 🙂


VIP Downloads Today: 0 of 0

BECOME A VIP


PRODUCT LICENSE

You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.

Check Also

Ancient Bronze Pack vol. 1

Short Overview Trailer Video ———————   Demo Map 2 Demo Map 3 Demo Map 5 …