ROG Magical Two-Handed Staffs

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“ROG magical two-handed staffs” is our attempt to create as much as possible realistic, low fantasy magical staffs for our project in development – Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.

Without going into the details of our concept, we can conditionally divide the staffs into 4 groups (in screenshots order):

  1. 4x Archmage’s staff;
  2. 4x Magic of nature;
  3. 4x Magic of darkness;
  4. 4x Magic of fire;

Every staff has a gem with separated material slot, so you can easily customize it with different magical/emissive materials of fire/ice/electric/water etc.

But there are no included textures for gem, only simple Emissive color material for DEMO.

Technical Details

Features:

  • 16x Unique Meshes (Static & Skeletal);
  • 2x Master Materials, 5x Material Instances;
  • 16x (4k) Textures (Diffuse, Normal, ORM, Emissive);

Collision: capsule simplified;

Vertex Count: LOD_0 (1500-4800); LOD_3 (200-800);

LODs: 4;

Documentation: No

Important: there are no textures for gem, only simple emissive color material for DEMO;


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