Flex Partition’s core technology enables your game to dynamically load and unload actors based on player location (A World Partition for objects created in runtime). Ideal for open-world adventures, top-down games, detailed simulation environments and massive multiplayer online games.
Based on a compact and efficient subsystem, it contains a series of functions and events for better control and easy integration with any project. (Features will be updated in future versions).
Technical Details
Features:
- Dynamic actors relevance
- Spatial hash grid based system
- Runtime save/load system
- Built-in feature for smooth spawning
- Engine statistics and performance counter
- Fully scalable and configurable
Code Modules:
- FlexPartition(Type: Runtime)
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows, (not tested but it should be fine with all other platforms)
Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)
Documentation: Documentation
Important/Additional Notes:
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.