Previews.
Ballista: http://youtu.be/PVfRT1MM0WM
Catapult: http://youtu.be/XeE_3YGV8zM
Ram: http://youtu.be/EIZsQ27LGRM
Siege Tower: http://youtu.be/n_RdZBG03Fo
Trebushet: http://youtu.be/tdBXc-VINLE
Ballista: http://youtu.be/PVfRT1MM0WM
Catapult: http://youtu.be/XeE_3YGV8zM
Ram: http://youtu.be/EIZsQ27LGRM
Siege Tower: http://youtu.be/n_RdZBG03Fo
Trebushet: http://youtu.be/tdBXc-VINLE
Prefect weapon for your sieges. 🙂
Technical Details
Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size: 2048×2948 and 1024×1024
Collision: Yes. Custom collisions for animated characters, automatically generated for not animated props
Vertex Count: from 5998 to 21 (generally from 3500 to 2500)
LODs: No
Number of Meshes: 20
Number of Materials and Material Instances: 15 no instances.
Number of Textures: 29. Color, normals, specular and metallic (in speculars alpha)
Documentation Included: Yes
Important\Additional Notes: 4 – 6 animations per weapon. (loading, idle, shooting, moving…)
Physically-Based Rendering: Yes
Texture Size: 2048×2948 and 1024×1024
Collision: Yes. Custom collisions for animated characters, automatically generated for not animated props
Vertex Count: from 5998 to 21 (generally from 3500 to 2500)
LODs: No
Number of Meshes: 20
Number of Materials and Material Instances: 15 no instances.
Number of Textures: 29. Color, normals, specular and metallic (in speculars alpha)
Documentation Included: Yes
Important\Additional Notes: 4 – 6 animations per weapon. (loading, idle, shooting, moving…)
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