Trailer: Version 1.0 Version 2.0 Gif: Forums
This is a Procedural Ocean Shader,No texture,No capture camera.
Opaque material and Default Lit,But has the same visual effect as transparent!
More Photo & Gif: Forums
And Infinite Ocean Blueprint!
Drop, and play!
- Runtime Light, default light and physical light units
- Runtime Procedural Materials (no Texture,no SceneCaptureRT)
- Caustics Reflections (Lumen Only)
- Control Time
- Quality highly customized
- Wave Foam & Distance Field Foam
- Not Transparent !(AAMask)
Version 2.0
- New Setting mode
- “Caustics Reflections” has now been integrated into “BP_InfiniteOcean”. (UE5)
Technical Details
Features:
- Infinite Ocean BP
- Procedural Materials
- Custom Style Examples
- Demo Map
Number of Materials:One master material
Material Instances:18
Number of Textures:0
Mesh:3
Important/Additional Notes:
Not yet:
- Physical Simulation
- Buoyancy
- Underwater vision
This product supports Lumen for Unreal Engine 5.0+.
Here’s a guide on how to set up Lumen for UE5:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.