Sunfish Mola Mola with Spline System

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Spline System Tutorial

This Ocean Sunfish comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines.

The package includes 2 swimming animations which combine with a ‘gill breathing & eye movement’ animation, along with a left / right turning poses used for directional movement.

It comes with 4 LODs, 3 Texture Variations, 3 Normal Map Variations, 6 Dry Material Instances, & 6 Wet Material Instances. The blueprint comes with a large range of adjustable settings allowing for maximum customization of your spline animation.

The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.

Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many usage examples of the Sunfish Spline System.

Technical Details

Features:Animations:

– Swim

– Gill, Flipper & Eye animation

– Pose Left

– Pose Right

Spline Animation Blueprint controls:

– Starting Distance along spline

– Toggle dynamic speed or maintain a constant speed.

– Sunfish Scale

– Show Spline

– Animation Playrates for slow and fast

– Animation Acceleration & Deceleration

– Distance for mouth to start opening

– Timing for how long to swim slow and fast

– Randomness multiplier of timing

– Movement speed acceleration & deceleration

– Movement speeds for slow and fast

– Intensity of rolling around corners

– Non-Dynamic speed, playrate & intensity

– Roll, rotation & movement smoothing values

– 1 Skeletal mesh

– A realistic Physics Asset for ragdoll effects

– 2 BlendSpaces (Swim Speed & Turning)

– 1 Parent Material and 12 Material Instances (6 wet & 6 dry)

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Number of Animations: 4

Animation types: In-place

Vertex counts of characters:

LOD0=4684

LOD1=2064

LOD2=1030

LOD3=228

Texture Resolutions:

6x 2048×2048

1x 1024×1024

1x 1024×512

1x 512×512

Supported Platforms: Windows 32bit & 64bit/ Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift

Documentation Included: Yes, in Blueprints


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