Mesh Tool is an mesh editor for Unreal Engine. It allows you to edit mesh assets and prototype props and levels without leaving Unreal Editor.
Technical Details
Highlight of Features:Select & Transform
- Vertex/Edge/Face/Quad/Object Mode
- Select/Translate/Rotate/Scale elements
- Vertex Snap
- Delta Transform
- Marquee Select
- Convert Selection between Vertex/Edge/Face
- Show/Hide Transform Widget
- Customizable Transform Widget Pivot
Vertex Op
- Create Face from Selected Vertices
- Collapse/Weld Vertices
- Align Vertices
- Set as Ruler
Edge Op
- Split/Turn/Bridge/Extrude Edges
- Insert Edge Loop
Face Op
- Slab Transform
- Draw Quad/Circle/Box on Customizable Draw Plane
- Flip Faces Normal
- Extrude/Inset/Duplicate/Separate Faces
- Assign Material to Individual Faces
- Flatten Faces / Plane Cut/ Mirror Faces
Texture Map (UV) Op
- Planar or Box Mapping
- Pan/Rotate/Scale/Flip UV
- Match UV / Flow UV
Object Op
- Flip All /Weld All Vertices
- Hide/Show Other Actors
- Recompute Normal
- Insert Primitive
- Auto UV / Auto Smooth
Mesh Op
- Save/Duplicate/Browse to Current Editing Static Mesh
Modules:
– MeshTool (Editor)
Important/Additional Notes:
– Full c++ source code included, works with both Luancher and Github builds
– Works with both C++ and Blueprint only projects
– Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.