Weapons:
• Gauss Cannon
• Laser Cannon
• Orbital Cannon
• Teleport
Features:
• High Resolution Textures (Atlases) (8192 x 8192)
• Meshes with FWN (Face Weighted Normals)
• Customizable procedural base materials (Master Material)
• Parallax Materials Instances
• Vertex Paint
• Unique Sounds Effects
• Particles
• Source .fbx
[ Update 10/25/21 ]
➥ Demo posses – Key (M) (Switch to another ufo)
➥ Add power state – Key (P) (Power On/Off in realtime and in editor)
➥ Now when the UFO is destroyed, it falls to the ground.
Technical Details
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◩ Nanite & Lumen Support: [✔] (see documentation)
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Number of Unique Meshes: 21 static meshes
Vertex Count: 178 to 64,135
LODs: Yes, automatically generated
Collision: Yes (custom, inside meshes)
Number of Textures (Atlases): 4
• ACH Atlas (AO + Curvature + Heightmap) – 8192 x 8192
• Emission Atlas – 8192 x 8192
• ID Atlas – 8192 x 8192
• NormalMap Atlas – 8192 x 8192
Number of Materials and Material Instances: 11
Number of Blueprints: 7
Number of Sounds: 12
Engine Compatibility: 4.26 – 5+
Documentation Included: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.