Death Animations – MoCap Pack

INCLUDING: Hit while walking, hits to different body parts, quick and slow deaths with injuries, many more.

Need some more drama and excitement when your characters die? This pack includes many variations from single and multiple hits in different directions, spinning, crawling, bleeding and guts falling out, and many more quick and drawn out dramatic deaths.

FEATURES:

    • Deaths in many directions
    • Single and multiple hits
    • Quick instant deaths as well as dramatic slow deaths.

ANIMATION LIST

  • Deaths_Gut_Shot
  • Deaths_Guts_Fallout
  • Deaths_Hit_Dazed
  • Deaths_Hit_Head_Spinning
  • Deaths_Hit_Left_Chest_Head
  • Deaths_Hit_Left_Slow_Bleedout
  • Deaths_Hit_Mid_Right
  • Deaths_Hit_Slow_Bleedout
  • Deaths_Shot_Chest_Head
  • Deaths_Shot_In_Chest
  • Deaths_Shot_Left_Head
  • Deaths_Shot_Mid_Right
  • Deaths_Shot_Right_Head
  • Deaths_Shot_Slow_Bleedout
  • Deaths_Shoulder_Crawl
  • Deaths_Walk_Forward_Decked

Transfer to UE5.xx Manny is Painless, Quick and Easy, takes about 2 minutes with our modified IK-Retargeters.

  • View Quick Tutorial Video – HERE:

https://youtu.be/lGOV0RypRvQ

  • DOWNLOAD THE “UE4 to UE5 Retargeting Project” ZIP HERE:

https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing

  • The stock unmodified IK-Retargeters included with UE5… are not good as is.

Technical Details

  • Update: v2
  • Engine 4.15 – 4.xx
  • For Engine 4.14 and previous: – All FBX Source animation files are included and can be imported easily.
  • Epic Skeleton and Animation assets only, no blueprints or controllers.
  • All animations are on the stock UE4 Epic Skeleton with IK bones.
  • All animations with Root Motion.
  • “A” reference Pose, for use with the Retarget Manager. It can be switched to “T” and back with the included “A” and “T” pose FBX files.
  • FBX source files are also included as single Take animations on the UE4 Epic skeleton, ready for direct import on any other character using the default UE4 Epic skeleton. They are in “\Project\Source\FBX\” (not visible in the editor) along with other files and documentation.
  • A Motionbuilder and Maya file is included with the UE4 template skeleton setup with the the HIK rig.

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