Description
With this plugin, you can easily integrate multiplayer voice chat communication in Blueprint or C++ :
- Global voice chat in a lobby for example
- Proximity voice chat like in PUBG
- Team voice chat like in Counter Strike, Fortnite
- Cross-platform Windows / Android / iOS / Oculus Quest 1, 2, 3 / Oculus Rift
- Mute, Choose microphone input, Microphone volume …
- Customize output sound using Chain Effect ( talkie walkie sound effect, … )
Easy to implement and you don’t need to modify your project
Video, documentation, support:
Sample Project:
EXAMPLE PROJECT NEW VERSION 5.1 5.2 5.3 5.4 5.5
EXAMPLE PROJECT OLD VERSION 4.25 4.26 4.27 5.0
Patch note in documentation.
Features
- UE5 (5.4,5.3,5.2,5.1,5.0) and UE4 (4.25,4.26,4.27) / Contact on Discord for 4.25/4.26 version
- Cross-platform Windows, Android, iOS, Dedicated server Linux and Windows
- Different types of voice chat : Global, team/radio, proximity
- Network optimized : compressed data with Opus codec, server send data to only relevant clients
- Network optimization : Choose Opus codec frames per sec
- Compatible with any UE4 Online Subsystem using UE4 standard network API (RPC, replicated variables).
- Choose microphone hardware, choose sample rate
- 3D Sound or 2D Sound
- Customize output sound using Chain Effect ( talkie walkie sound effect, … )
- Runtime microphone volume, Runtime raw microphone input data available (PCM data)
- Mute players, mute all
- Set microphone volume
- Players name
- Demo UI
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