Description
Welcome to the sandbox party of your dreams with our “Sand VFX” pack for Unreal Engine! *hehehe*
Video Preview: https://youtu.be/ME-cu6uq_so
How to fix common issues: https://youtu.be/MnaoFiQ9pec
Get ready to play and experiment with a bunch of cool features that’ll take your projects from blank to “well, at least there’s sand in it lol”
This pack aims to be a starter pack for the sand effects for your projects, it being for environments or the earth-type attacks from a turn-based monster-collecting and fighting RPG.
Features:
- Sand Impact Effects – Jump into the action with sand impact effects that’ll make you feel the sand beneath your feet. That’s the bit of game juice that’s needed for players to fully grasp the desert ambience.
- Lit Sand Puffs VFX – They’re just sand puffs. But they’re being affected by the light around them. Crazy stuff right?
- Falling Sand Material & Particle Systems – Add sand “waterfalls” to the level’s ledges with this falling sand material and its respective “sand fall from the ceiling” particle systems.
- Custom Rock Meshes & Rock Cannon with BP Example – Rock out with custom rock meshes and a made-for-fun rock cannon. This shows one of multiple use cases for the VFX in the pack. Keep in mind, this is an example for you to study or build upon, so it doesn’t have already implemented features like damaging a specific player, which you’ll have to adapt to your own game’s context.
- Rock Eruption Effect with BP Example – Swoosh. Shablam! You’ve been hit by a bunch of pointy rocks that came out of the ground. The blueprint example shows you how to spawn hit FX, spawn the sound effects, detect if something has to be affected by the rocks, etc., but you’ll still have to implement health management according to your real projects, as we can’t build a universal solution for each and every project’s context.
- Floating Rocks Spawner Blueprint & Environmental Set Dressing – Let your imagination float away with our floating rocks spawner blueprint. Create your own floating island paradise or a rocky wonderland. Even a meteorite belt. This is supposed to be used in a “sci-fi” or fantasy type of game.
- Sandstorm Manager Blueprint & Environmental Sandstorm Cards – Take control of the weather with our sandstorm manager blueprint and sandstorm cards. Whether it’s a sunny day or a sandy storm, you’ve got the power to change it. Easy to use and essential parameters are exposed for you to tweak and craft a quick system that fits the needs of your game.
- Floating Sand with Vector Fields – Watch the sand dance with this set of floating sand effects. It’s like having your own mini sand tornado – but way safer! The vector fields can be switched to whichever ones you make (in Blender, for example), or they can also be adjusted in Niagara by using noises.
- Emitting Sand from Meshes – Let Thanos snap his fingers once again. Emit sand from a character’s mesh, or any other mesh really. The sand particles are lit (as they should in a real environment) so they’ll react to the environment lighting.
- Dunes Material & Dune Deformation Example – Beware of this one. This sand dune material includes an example of sand deformation using render targets. This is just for demo purposes, as we’re aware that each project uses their preferred tech to achieve those sorts of deformations and so on. The only thing affecting the deformation for now, are just the player’s feet. That’s why this one also includes a “no deformation” version, but the players leave footsteps in the sand too, using another technique.
- Sand Footsteps VFX & Dune Normal Decal Steps – The sand between your toes never felt so good. These effects are the ones left behind the player’s feet using the “no deformation” approach for the dunes.
Here! Grab a shovel and let’s dig into those sandy projects with this “Sand VFX” pack! 🙂
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.