Description
Description
Many people face problem of stutters caused by one time shaders and niagara emitters compilation. It might cause bad first impression about a game. This plugin will resolve this issue in 4 easy steps.
You can easily see the difference by clearing shader cache before starting it using “-clearPSODriverCache”
When unreal engine compiles shader – it compiles them into machine code that is being sent to GPU, but because every GPU is different drivers also shader perform compilation. This driver level compilation is main reason of stutters. This plugin forces drivers to perform this compilation.
Marketplace allows only latest 3 engine version to be uploaded. If you need 4.26 and 4.27 versions you can send me email with proof of purchase.
Keep in mind that engine’s shader compilation system works very differently in editor and packaged game. Plugin is designed to work with packaged game, since engine works most predictably in it. Standalone and packaged modes work very differently.
Technical details
Features:
- Automatically finds all Materials and compiles
- Automatically finds all Niagara Systems and compiles
- Loading screen that shows compilation progress
Code Modules:
- ShaderCompilationScreen(Runtime)
Number of Blueprints: 3
Number of C++ Classes: 2
Supported Development Platforms: Currently tested with Windows
Supported Target Build Platforms: Currently tested with Windows
Documentation: Youtube playlist
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.
