Advanced Texture Tool

Description

Showcase Video: [UE] Advanced Texture Tool – Showcase

Documentation: Documentation Advanced Texture Tool

This tool is included in the Advanced Assets Tool

 

Modifying/editing textures can take a lot of time and effort, this tool will help you work easier and more efficiently! You’ll not have to export the texture external and edit it, you’ll be able to edit textures directly in the engine. Using this tool, you’ll be able to optimize, edit, or create new textures.

It’s extremely easy to use because it has an intuitive, simple, editing bulk, and elegant UI.

 

Features:

  • Resize Textures (Using LOD Bias)
  • Pad Power Of Two Mode
  • Disable sRBG
  • Generate/Edit Texture
  • Level of Details

 

Generate/Edit Texture – types: Edit Texture, Convert to Normal, Texture Channel Packer

 

Example of Edit Texture Features:

UV – Tiling, Rotation, Shift

Force Tileable Seamless

Adjustments such as Brightness, Contrast, Saturation, Hue, etc.

Blended Textures – multiple blend modes such as Multiply, Screen, Add, Pin Light, etc.

Filters such as Edge Detection, Toon Outline Style, Sharpen, Blur, Motion Blur, Pixelate and Noise.

 

This tool has tooltips for most of the buttons/parameters. They appear while hovering the mouse over a button and disappear when you move it away from the button.

 

This tool will save you a lot of time. For example: set the maximum resolution of 100 textures with just one click, or edit a texture directly in the editor.

 

To open the Editor Utility Widget (the main tool), right-click on “EUW_AdvancedTextureTool” (in the “Blueprints” folder) and select “Run Editor Utility Widget”. The tool can be docked anywhere in the editor.

 

Note: Using Resize Texture – the dimensions will remain unchanged from the original texture. Instead, the game will render the texture at a lower resolution using LOD Bias.

 

Make sure the “Editor Scripting Utilities” Plugin is enabled. If it is not, enable it and restart the editor.


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