Description
MeshPack analyses all Static Mesh Actors and packs them into instances when the game is packaged. No need to manually combine actors while you are working on your game.
It works with World Partition and normal levels, making your workflow nondestructive and highly optimized.
MeshPack also re-packs Blueprints, Packed Level Actors and more. This further optimizes your game regardless of your workflow. Works with World Partition, Data Layers, Custom Primitive Data, Level Instances, PLA, Blueprints preserving mesh settings and more. Further details in the docs link below.
NB: MeshPack doesn’t support meshes with prebuilt static lighting.
Example cases
The Matrix Awakens – City Sample Project
Large open world level with thousands of meshes. The technical demo also puts previously showcased UE5 features Nanite and Lumen through their paces. In a dense, open-world city environment.
MeshPack stats:
- Actors reduced from 111,878 to 37,260
- Components reduced from 1,229,496 to 535,085
Valley of the Ancient
Large open world level with thousands of meshes. Used to showcase UE 5.0 with World Partition and Packed Level Actors.
MeshPack stats:
- Actors reduced from 16,502 to 6,303
- Components reduced from 216,417 to 97,573
Lyra Starter Game
Medium size action game project optimized as a arena shooter. Uses static mesh actors mostly for floors and walls.
MeshPack stats:
- Actors reduced from 4,507 to 1,339
- Components reduced from 6,163 to 3,506
Local benchmark level
Large open world level with over 200,000 StaticMeshActors
MeshPack stats:
- Actors reduced from 214,631 to 1,004
- Components reduced from 215,114 to 2,745
Latest Documentation: https://drive.google.com/file/d/1VYouZISleYcijjHK8W8JgCyYw-JtuBnt/view
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