Description
Capture Camera Output to Render Target with Preserved Lumen Effects and Post-Processing
—Features–
- Accurate scene capture matching the camera preview
- Support for Lumen effects
- Support Camera Actor and Cine Camera Actor
- Custom Capture Resolution
- Adjustable Screen Percentage
- Support Post-processing Material
- Support Lit, Unlit and Lighting Only view modes
- Support Hide Actor
—Technical details—
Code Modules: CameraCapture (Runtime)
Number of Blueprints: 7
Number of C++ Classes: 1
Supported Development Platforms: Win Mac Linux
Supported Target Build Platforms: Win Mac Linux
Release Notes:
2025-04-08
- Fix the discrepancy between Camera viewport and Render Target in volumetric cloud shape rendering
- Add a Blueprint Function to capture one frame: Capture One Frame
2025-02-20
- Add functionality to select a specific camera component for capture when an Actor has multiple camera components
2024-11-14
- Fixed random crashes occurring during plugin usage
- UE5.5 Support
2024-10-31
- Fixed the issue of distant rendering loss in Landscape scenes
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