K-POP SERIES – Ryu

Description

Compatibility list: πŸ”— https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/VIDEO PREVIEW: πŸ”— https://youtu.be/V5gYskfeLnw 

 

πŸ‘‘ Key Features

🌟 Low-poly

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Different Outfits

🌟 Easy Color Change

 

 

 

 

 

πŸ“‹ Polycount | The Character does not have LOD system 

Ryu Casual

🈯️ Faces 34676 ❎ Tris 66190 ✳️ Verts 37034

 

Ryu LingerieΒ 

🈯️ Faces 28723 ❎ Tris 54368 ✳️ Verts 30281

 

Ryu Performance

🈯️ Faces 34460 ❎ Tris 65886 ✳️ Verts 37074

 

Ryu Nude

βœ… Faces 27589 ❎ Tris 52120 ✳️ Verts 29004

 

 

 

 

 

βš™οΈ Rig 

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid, earring_r/l, perf_belt_01, perf_skirt_01-05_01-04, casual_skirt_back/side/front_01-03_l/r, casual_skirt_fix_bone_front/back_01-02

 

Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game

 

 

 

 

 

😑 Blendshapes 

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

 

 

 

 

 

πŸ”₯ Different Outfits and Modularity 

The model is completely modular, you can remove or add any part you want.

Contains 3 Outfits: Casual β€’ Performance β€’ Lingerie

 

πŸ”° Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included.

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

 

 

 

 

⚑️ And more! 

βš”οΈ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts

 

A Material ID map is used for changing the colors of a BaseMap separately.

Use the included Material Instances to change the colors easily.

 

βš”οΈ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 8 Texture sets: Body, Head, Clothes, Shoes, Teeth, Hair, Eyes, Lashes

🌟 Textures are packed for better optimization

 

βš”οΈ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included


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