The Unreal Engine’s native wind object “Wind directional source” will only affect apex cloth and speedtree objects.
This wind system affects all possible kinds of actors and objects.
Also, wind affected physical actors will be audible when moving. It is possible to trigger rolling or swinging movement sounds as also “OnHit” sounds.
The Windsystem works with an unbound wind zone and wind actors that react to this wind.
The wind zone is the class that creates the wind force. The wind actors are affected by the wind.
To actually have a physical object react to the wind it has to have a new “WindComponent” added to its blueprint components
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