File System Library

Description

Video showcase: https://youtu.be/HE4wIZ8n1kc

Demo: Windows / Mac

Documentation: https://lambda-w.github.io/Documentation/docs/FileSystemLibrary/

Unreal Forums: https://forums.unrealengine.com/t/lambda-works-time-clock/2525302

 

File System Library is cross platform blueprint library that allows you to easily interact with files and directories. It includes basic features like copy, move and delete for both files and directories. It also allows you to use your operating system’s default dialog windows to open or save files from any blueprint class. This plugin works both in editor and packaged builds (dev, debug and shipping)!Features:

  • Open/Save File Dialog: Prompt the user to save or select a file on his computer.
  • File Operations: Copy, move, delete and rename any files.
  • Folder Operations: Copy, move, delete and rename any folder/directories.
  • File String I/O: Load and create files on the go from strings.

 

MAC (Tested on Mac OS 10.7 BigSur):

If you encounter issues when packaging, move the plugin from /Users/Shared/Epic Games/UE_4.XX/Engine/Plugins/Marketplace/FileSystemLibrary to [Project Name]/Plugins/FileSystemLibrary.


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