Description
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Story
The Crime Scene was inspired by a trip to Milano and walking into a fantastic place called LuBar and developing the idea of a café in a greenhouse with a spin of mystery.
Style
The style of this environment can be considered as semi-realistic to hyper-realistic.
Features:
- Modular meshes: 17 modular building meshes to recreate a simple corridor and thecentral area.
- Vegetation: 21 foliage meshes across 10 different species.
- Props: 33 additional props created for the scene.
- Materials: 7 materials including an advanced foliage material to access a Fresnel effect,boost emissive on the underside of the leaf and adjust lightmass intensity; a versatile props master material; a 2 layer blend material with normals and an additional color variation layer; and a simple decal and localized volume fog material.
Reviews
Uncle Fred
“The good:
- Full PBR props that offer good character.
- Excellent use of UVs. No wasted space.
- Architectural elements are realistic looking.
- Interesting and efficient use of particles to create godrays.
- Excellent example map.
- Limited set of props, but that’s okay for a smaller pack.
The bad:
- The plaster and floor materials use a complex blend PBR, but it doesn’t look nearly good enough to justify the complexity.
- It would be nice if foliage props offered a Pivot Painter rigged version, much like Megascans.
- Setting up lamp props with exposed light setting blueprints produces odd material assignments. This is a very rare bug I’ve only seen once before.”
CrashA51
“Great Atmosphere, Robert Roeder’s work is amazing.”
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