Description
Residential Builidings Pack includes:
- BP_Building: blueprint allows you to easily build any shaped custom building and customize it
- 17 pre-made customizable buildings
- additional roof meshes for custom-shaped roof
- Color Decal to apply custom wall colors for parts of building
- BP_Day_Night_Cycle to realistically move sun and switch window illumination on/off
▶️ Residential Buildings video
BP_Building features:
- 17 pre-made buildings
- Construct your own custom building from 13 main mesh types and 8 additional mesh types
- Random windows illuminate at night, along with a light source at the entrance.
- Automatic rectangular roof with fence (more meshes included to manually make custom-shaped roofs)
- Roof props
- Balcony props and people
- Working air conditioners
- 9 interior parallax images in windows
- Option to change wall material to Bricks or your custom material
- Color Decal to apply custom wall colors for parts of building
- Game-ready collision
- Exteriors only. No interiors
BP_Building blueprint is performance optimized:
- Air conditioning fan rotation by shader
- Windows random switching on/off by shader
- Each similar mesh throughout entire building is automatically instanced
- Windows do not use transparent shader (Glazed Loggia is exception)
- Custom game-ready collision for each mesh
- Eficcient LODs are used for each mesh
BP_Day_Night_Cycle controls:
- Sun movement. Sun moves realistically from East to West depending on Latitude and Season Tilt
- Buildings’ windows light. Buildings’ windows begin to light up shortly before sunset and most of windows are illuminated at evening. Small amount of windows is left lit through the night till sunrise. Windows are randomly switched on/off realistically.
- Other actors with BPI_Light_Control interface. You have to add interface to any blueprints you would like to switch on/off at day/night
- Moon at night
Time of Day passes with set speed, with ability to set Time of Day or Fast Skip TIme.
Each mesh feature:
- High quality geometry and UVs
- Polycount is enough for HQ ArchViz but made with performance in mind. No unnecessary polygons.
- Efficient LODs applied
- Correct lightmap UVs
- Ready for Baked lighting, Lumen, Mobile, Path Tracing
- Game-ready collision
- Materials are customizable
- Real world scale
Update 02/2025: performance improvement. Switched from Nanite to LODs proved to be more efficient in large worlds. Added Moon to DayNightCycle. Bugfixes.
Update 03/2025: townhouse entrance and garage door added; 2 new buildings: townhouse big townhouse small
Update 04/2025: brick wall material added; custom wall material slot
Overview map with buildings is included.
City from screenshots is not included.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.