A set of exhaust particles meant to be attached to/used with your spaceships, vehicles, rockets…I made them with performance in mind- textures are 256×256 and 512×512, used instanced materials whenever possible, kept the material instructions as low as possible, and created custom LODs. The exhaust particles are about one meter in diameter. https://www.youtube.com/watch?v=O2_6unSqi4c
Technical Details
This is a set of exhaust particles
Type of Emitters: CPU, GPU, and mesh emitters
Number of Effects: 39
Number of Textures: 23
Number of Materials: 24
Number of Meshes: 11
Supported Development Platforms: Windows
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