Organic Weapon Pack

Description

A pair of vat grown biological propellant ballistic weapons with effects and animations integrated. These effects can be seen in these videos: https://www.youtube.com/watch?v=wf921tiEhF8

They can be triggered by using the variables found in the actor blueprints for the weapons. these variables are as follows:

Actor_Fire; causes the weapon to fire a single round.

Actor_Reload; causes the weapon to reload.

Actor_Autofire; causes the weapon to fire automatically until the boolean is toggled off.

Actor_Wounded; causes the weapon to display diegetic effects associated with wounded organs.


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