Customizable Drinking Glasses | Glassware with liquid customizable fill level

Description

This package provides you with a system to quickly create drinking glass for your scene.

The system is comprised of a highly parameterized realistic master glass material that allows you to create several drinking glasses quickly.

 

>> New Update for UE 5.5 features Liquid fill Level and Liquid Bounciness, no fluid simulation required. <<

 

Combinations are defined using a Data Asset that the main BP_GlassWithDecal blueprint uses to quickly swap the glass/liquid mesh and border materials, normal and decal maps. The blueprint also allows you to change the fill level of each glass in the scene.

A sample showcase level is provided showing several combinations created using the system..


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